Derek Kruk
Derek Kruk
Freelance 3D Creative Director
Chicago, United States

About

Hi, I’m Derek Kruk a 3D Creative Director based in Chicago with over a decade of experience crafting motion-driven design. I work across a wide range of mediums, including live-action VFX, 3D and 2D motion graphics, virtual reality, and both print and digital campaigns. I’m driven by a constant push to raise the bar for design and animation, staying sharp through hands-on experimentation and ongoing personal projects that explore new tools and techniques.

With a deep love for animation and cinema, I focus on aligning client goals with meaningful audience engagement. I believe the best work comes from a collaborative, curious, and genuinely fun creative process and strive to bring that energy to every project I take on.

I’m currently available for freelance work.

For inquires, please contact me at: derek@derekkruk.art

Resume PDF

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Skills

3D ModelingHard Surface ModelingUV MappingTexturingShadingPhysically Based RenderingUnreal EngineMayaSubstance DesignerSubstance PainterCloth SimulationFluid SimulationEnvironment Design

Software proficiency

Cinema 4D
Cinema 4D
Houdini
Houdini
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Redshift
Redshift
Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
After Effects
After Effects
Mocha
Mocha

Reel

Experience

  • 3D Designer & Creative Director at Freelance
    Chicago, US
    June 2022 - Present

    • Create 3D/2D motion design animations

    • Focus in 3D motion design, animation, and visual effects

    • Consult clients to understand request and guide approach

    • Produce moodboards, styleframes, and storyboards

    • Specialize in Houdini Sidefx and Cinema 4D

    • Work on agency and direct to client projects

  • Associte Creative Director at Bubba's LA
    Los Angeles, US
    August 2023 - March 2024

    • Create creative briefs for new work and presentations

    • Source creative talent and vendors for projects

    • Collaborate closely with producers to understand client expectations and deadlines

    • Development of 3D Pipeline and AWS Deadline

    • Lead team in Houdini and provided mentorship to junior artist

    • Provide reviews and critique of work to maintain high quality standards

  • 3D Motion Graphics Designer at Matter Communications
    Boston, United States of America
    February 2021 - June 2022

    • Create 3D motion design animations

    • Responsible for leading 3D department and creating artwork for new business

    • Collaborate with clients and art directors to create mood boards and styleframes

    • Use Houdini to model, animate, and render projects

    • Create variety of art styles that fit within the brand of each client

    • Make 3D animations for variety of mediums from webpages, video, or advertisements

  • 3D Artist at Wayfair
    Boston , United States of America
    April 2019 - February 2021

    • Create CG photo-real images for Wayfair's website

    • Light and render product images for Wayfair's website

    • Use 3DS Max to model, design, and texture architectures for product placement

    • Produce photo-real materials in Vray

    • Collaborate with Art Directors on brand styles and imagery.

  • 3D Artist at Maxent Labs
    Dayton, United States of America
    February 2018 - April 2019

    • Create, edit, and manage 3D content for VR applications

    • Produce content for clients such as Macy’s, La-Z-Boy, and OKA

    • Provide feedback and direction to outsource studio artist

    • Organize, track, and improve content from outsource studios

    • Model and texture assets for client demos

  • 3D Artist at The Soap Collective
    San Francisco, United States of America
    January 2017 - September 2017

    • Shipped title “Beyond Tokyo” - HTC VIVEPORT

    • 3D artist for narrative driven VR experiences

    • Modeled organic and hard surface environment assets

    • Creation of original shaders and textures

    • Assemble and optimize scenes in Unity

  • 3D Artist at Moatboat
    San Francisco, United States of America
    October 2017 - November 2017

    • Contract 3D Artist for VR machine learning experince

    • Produced stylized game ready assets

    • Created shaders in Unity

    • Level creation in Unity

  • 3D Artist at Jaunt VR
    Palo Alto, Calafornia, United States of America
    September 2016 - December 2016

    • Work as an off-site contractor for Jaunt VR • Produce modeled assets in Maya and ZBrush for Jaunt VR app • Complete weekly task for art production team • Create textures to be packaged with models • Build VR ready assets from concept art

  • Production Artist at Jaunt VR
    Palo Alto, Calafornia, United States of America
    June 2016 - August 2016

    • Produced CG art for Jaunt VR App • Modeled CG assets for VR App “Worlds” in Maya • Textured assets in Substance Painter for integration into app • Designed VR ready art for Vive, Gear VR, Oculus, and PSVR • Collaborated with team to concept VR “Worlds” for clients

  • CGI Intern at The Mill
    Los Angeles, California, United States of America
    June 2015 - August 2015

    • Modeled and UV mapped PreVis and commercial assets in Maya • Produced PreVis model archives for scene creation. • Textured assets in Mari under supervision of 3D Lead • Experienced working in CGI pipeline • Learned 3D publishing pipeline

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